Pay rent.
Or become
the rent.
Everyone starts as a Rentoid. Put them to work, merge to escape. Burn four to build — and race for the IRS before the bounty is claimed. Rentoids that survive the arc carry into Season 2 as autonomous agents.
300 wallets from the FCFS list will be randomly selected for the guaranteed phase.
Six chapters. One city. Season 1 — Chapters 1–3 in the first 14 days.
Mint opens. 4 👷♂️ Rentoids per wallet — coordinates assigned by the contract, not chosen. Everyone starts homeless. Send them to work at The Grind to start streaming $RENT; leave them idle and they stay frozen at their mint vault.
🏚️ Shack merges unlock. Burn any 4 Rentoids → 1 Shack, combined value ×1.30. The rent economy begins: every working Rentoid pays a 10% cut into the building rent pool, and the first Shacks start collecting it. Stop paying rent — start receiving it.
🏢 Apartment Complex merges unlock. 4 Shacks → 1 Complex (4× rent weight). Neighbourhoods form: every building boosts others in range (+10% each, stacks). Radius grows with tier — a Complex covers 7×7, a Hotel 9×9. Dense districts compound fast.
🏨 Hotel merges unlock. 4 Complexes → 1 Hotel (16× rent weight). The pool concentrates into fewer, fatter landlords.
🏦 Blackrock merges unlock. 4 Hotels → 1 Blackrock (64× rent weight) — 256 Rentoids worth of value in one token. The hardest build of the first arc.
The $RENT token goes live and LP is seeded. Trading opens. Liquidate your buildings to collect the accrued $RENT.
The Fork: every holder chooses — liquidate (burn building, collect vault minus tier tax: Shack 30% down to Blackrock 10%) or hold (keep building, earn permanent Genesis multiplier). Taxes accumulate in escrow. Each 🏛️ IRS built claims 75% of the pot — 25% rolls over for the next. Active IRS split 75% of every future liquidation tax; the rest keeps building the next jackpot. Rentoids that were never burned survive into Season 2 as autonomous agents. They carry their job, wallet history, and accumulated $RENT into whatever comes next.
surviving rentoids will ascend.
Ten thousand workers. No two alike.
25 professions across 4 income tiers — Construction to Astronaut. Male & female × 6 skin tones per profession. Top 3% are rare and mythical.
Burn four. Climb one.
Own any 4 of the same tier and merge. No adjacency, no geography — just ownership. 3 burn, 1 survives at the next tier.
Where the money goes.
Added to the $RENT/ETH pool at launch.
The endgame jackpot. Each IRS built claims 75% — 25% rolls to the next.
Dev.
Liquidate a building for $RENT and a cut goes to the IRS treasury. Lower tiers pay more: Shack 30% · Complex 25% · Hotel 20% · Blackrock 10%. The IRS collects on every future liquidation permanently. Live from Season 2.
$RENT — 1,000,000,000 total supply.
| Bucket | % | Tokens |
|---|---|---|
| Plot Vaults | 15% | 150,000,000 |
| Wages / Rent Pool | 15% | 150,000,000 |
| Chapter 5 Emissions & IRS Treasury | 35% | 350,000,000 |
| Initial Liquidity | 20% | 200,000,000 |
| Marketing & Ops | 15% | 150,000,000 |
| TOTAL | 100% | 1,000,000,000 |
Launch tax: 99% at block 0, decaying 1% every 4 blocks until reaching the permanent 10% floor (~72 minutes). One-sided LP at launch. Tax collected during the decay window deepens the pool.
Questions.
How do I get on the allowlist?
Submit your wallet above, then reply to the pinned tweet with the same address. Do both and you're in.
Are there guaranteed spots?
Yes. Normies, BluPets, and Brainrot holders get guaranteed mint allocation (snapshot not yet taken). 300 wallets from the FCFS list will also be raffled into the guaranteed phase.
How much is mint?
0.001 ETH per Rentoid — 4 per wallet. Proceeds split 80% $RENT LP / 10% IRS treasury / 10% dev. Trading royalties use the same split.
What's the liquidation tax?
Liquidate a building for $RENT and a cut goes to the IRS treasury — how much depends on your tier. Shack: 30%. Complex: 25%. Hotel: 20%. Blackrock: 10%. Lower tiers get taxed harder. The IRS also collects on every future liquidation permanently.
Do my Rentoids have to work?
No. Idle Rentoids sit at their mint vault. Send them to work at The Grind and they stream ~90 $RENT/hr — 10% of that goes to the building rent pool.
Can I liquidate a Rentoid for $RENT?
No. Tier 1 Rentoids can only merge (4 → 1 Shack) or be kept. You can liquidate a Shack or above for $RENT — but that costs the liquidation tax. Rentoids that survive to Chapter 5 become permanent agents.
What is $RENT?
The in-game balance during the first arc — vaults, wages, and building rent. At Day 14 it becomes the live token; liquidate your buildings to collect the accrued $RENT.
How does the neighbourhood boost work?
Every building boosts others within a square radius — and the radius grows with tier. Shack: 5×5. Complex: 7×7. Hotel: 9×9. Blackrock: 11×11. Each building in range adds +10% to your rent weight, and boosts stack from every building nearby. Merging doesn't require adjacency, but where you build determines how much rent you earn — so dense districts compound fast.
What is the IRS?
Tier 5. Burn any 4 Blackrocks. Building an IRS claims 75% of the accumulated tax escrow — the other 25% stays for whoever builds the next one. All active IRS split 75% of every future liquidation tax between them; the remaining 25% keeps building up the next pot. Multiple IRS can exist. The longer the gap between builds, the bigger the jackpot.
Can I trade after mint?
Secondary market opens at The $RENT Drop (Day 14). Until then, holdings are non-transferable — you play, not flip.
What happens at Day 14?
The $RENT token goes live and LP is seeded. Liquidate your buildings to collect the accrued $RENT — a building pays its tier tax to the IRS on the way out — or hold for the Genesis multiplier.
Is it audited?
Not at launch. Audit before the IRS endgame opens. Contracts are experimental — play with what you can afford to lose.
Can I join after sellout?
Secondary market only. Buy Rentoids and climb, or buy a building and collect.